Super Talking Time Bros is a joint effort that took place on Jeremy Parish’s personal forums, Talking Time. This project took a handful of typical gamers and showed how they could outperform the vast majority of the indie game scene in terms of level design simply through a simple peer review process. I can say without hesistation that I enjoyed playing this project far more than either of the New Super Mario Bros games. The project was made in the now abandoned SMBX engine, with the whole com...
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Bluesky Embedded Threads/Comments
For Blog Comments or whatever you want, really
I saw this done a few places and tried to do it myself, but most of the solutions were too complicated. Not in terms of code, but just... dependencies, and build systems, and whatever. I wanted something dirt simple that someone could embed on a neocities page if they wanted, and modify without the need of setting anything complicated up.
So this is a simple script where you pass in a thread as an at://
prot...
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I try not to argue exact language much. I try to keep my approach to language as a descriptivist. Language evolves in terrible and funny ways. Metroidvania is an awful term, but it's a term with history I will use long before I use the term Search Action(a genre name that has the same appeal as calling hotdogs Intestined Scraps). Sure, some phrases like Backtracking are too misguided for me to tolerate, but Quality-of-Life isn't like that. So called QoL changes can mean a lot of of...
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There was a narrow window for me and jRPGs(I know there is some argument over this term being used to other Japanese RPGs, but as a wRPG hater I only mean this as a term of endearment). From barely being able to parse Final Fantasy 1 by the end of the NES's life, to burning out on jRPGs on Xenogears. I tried to play Final Fantasy IX after that, but by that point I was burnt out and broken.
By the time, Final Fantasy 5 was available as a part of the PSX Final Fantasy Anthology(Trul...
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Blogging as I go has definitely left me without games for a year end wrap up. How fortunate for me that my friend Ash put a paid copy of UFO 50 in front of my steam library, destroying my next month and giving me more games to talk about than I've had in years.
Mossmouth's incredible collection of games, framed as a recovered and cracked archival anthology for a fictional computer system(the LX-III), overachieves in every way. UFO 50 could be half as good, with none of the best games I'm going...
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