As far as media goes, I don't generally talk about anything other than games on here. I might drop the occasional wrestling post, but I usually keep those posts hidden in the secret vault. I have a letterboxd and occasionally talk about shows and movies I watch over on bluesky but for my blog... I don't feel like I have the expertise to stray too far out of my lane. While I can claim a unique perspective for games, with other kinds of art I feel like I am talking over those who are more articulate and better informed(See, I can talk about wrestling because the people who know more about wrestling than me know so much less about everything else in the god damned world that their opinions don't count for much).
So I'm not here to say anything new about Neon Genesis Evangelion. If you want to learn about it, you can just go dig through the incredible evageeks wiki. In fact, I'm going to assume you already watched and know all about Eva. What I'm here for is to talk about myself, how Eva almost got me committed as a teen, two dead grandmothers, and the experience of forcing the show and its incredible movie on my poor Mother and Sister.
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I like having nice, well balanced takes on things, sometimes getting lost in nuance in ways that muddle my point. But anyone who follows me knows that some days I just to give in. I just have to be a hater.
Anyone who follows me knows I have a deep seated hatred of Achievements. Not so much the vague concept of little extrinsic goals, which have been in gaming for decades. No, what I hate is the institution of Achievements. That these are a standardized thing that must exist, on the s...
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It feels slightly challenging talking about a game from someone you've worked with. Doric, creator of Dungeon Gals, was also the FM Synth wielding musician for Moonlight Duelists. She did an incredible job for me, which might make me a bit biased, but I would argue if she can make incredible things for me, she can surely make incredible things out of the feelings in her heart for herself.
Dungeon Gals is a Polycule Puzzler Platformer, of the intensely sapphic and queer vari...
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I didn't expect to play Deadly Shadows, but I also didn't expect to play hours of Thief mods and fan missions, so here we are. I want to start, for clarity, by saying I really like this game. I really enjoyed playing it. I liked the tone of this game, which rests somewhere between Thief 1 and 2. I liked the ideas to mix up the formula that went into this game.
So with that all abundantly clear, let me also say that Thief: Deadly Shadows is such a piece of shit. It's a huge piece of shit...
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I was ready to be done, or maybe jump to the divisive Thief 3, but the more I played, the more people tried to tempt me to try stuff in the FM or 'Fan mission' community. Thief has a series falls in the same place as Doom, with a little bit of Bethesda Game energy. These are games that are kept alive by their communities. The history of these games is inseparable from the history of the people who keep them alive, not only with new content, but even working at all. Like Doom, the Thief...
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