How do I feel as we approach a Post Chost world?
It's hard to say. It's hard to say how much of cohost was the actual website. I disagreed with a lot of Staff's decisions. Many features of the site are just as vulnerable for abuse and anti-patterns than anywhere else. It's strange.... There is no reason a post on Cohost couldn't have the notification shattering virility of a good tumblr post. It's a cultural difference. Taking away certain numbers isn't necessarily the same benefit to ever...
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Cohost Archive
Unlisted but searchable archive of some of my better posts from the now defunct Cohost
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Toy is a term I've been using among friends(It's Mirai, it's always Mirai) lately. A term I can use, talking from anything old video game remakes, to character designs, negatively or positively. Of course this doesn't help me when I want to use the term publicly. Saying something is a toy invokes a lot of different often contrasting ideas. So for the sake of clarity, I want to share my definition.
Also to be clear, I'm going to be talking a lot about remakes and remasters, but this isn't about them. Anyone who has read my writing already knows how I stand on these topics. This is about the term.
What is a Toy
What is a toy in this context? In modern times what we call a toy could be a complete, sophisticated building system, or something that is a hobby all into itself. When I'm saying toy here, I mean something older.

Toys, as they were, for thousands years(Kinda glossing over the Cup and Ball tbf). Concept, reduced down into a caricature representing their most important traits. A policeman distilled down to a hat, a firefighter distilled down to the color red. Vague shapes without limbs. A wooden toy knight, cherished by a medieval child.
A toy isn't trying to be the thing it's representing. It's a symbol. A toy is an streamlined proxy. An idealized Memory. A fantasy.
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