An extremely simplified retrospective of display technologies, roughly in order of absurdity.
Micro-LED/LED Billboard
You address a pixel on a grid, which represents an RGB triad of LEDs. A red and blue LED have a electric arc created inside them. The Blue LED is given slightly less power to create a darker blue. These colors combine, creating a fuchsia pixel.
Everything about this, except for the size, is reasonable.
OLED
You address a pixel on a grid, which represents an RGB triad of...
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I find myself a dabbling viewer of Jeff Gerstmann's Ranking of Every NES game series. I appreciate The Science, even if I can't understand a world where Commando ranks higher than Guerrilla War... but science isn't an answer, it is a process, and more important than the exact rankings is hearing Jeff's process, hearing him try to decouple his preconceptions from the game sitting before him. While this kind of objective(Big 2000s internet forum energy) approach is one I find myself trying to get away from, it's still interesting to hear someone older, and with a wider breadth of knowledge, contextualize these games in ways I could not. It's pretty good stuff, though not the point. The point is more that in the last episode I watched, he ran into and was taken back by two crazy, ambitious games, Die Hard and The Lone Ranger.
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Release Date: TBA - Follow Brave Earth on Steam
Brave Earth: Prologue is a challenging and engaging action platformer, made in the 8-bit style of the NES. While heavily inspired by classic games such as Castlevania and Ninja Gaiden, Brave Earth: Prologue strikes its own balance between methodical, high risk gameplay and aggressive, fast-paced action. Brave Earth: Prologue's beautiful, handcrafted levels are filled with meticulously placed challenges, aiming to...
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At what point is a game unjustly maligned? When is a Flawed Gem merely a stone? When we say a game was brave and experimental... was it? Or was it a predictable failure of the times it was made? Does a failed product need to be secretly kinda good, or important, or influential to deserve respect?
No. And while I am unsure exactly how I fall on Castlevania 64 and it's strange seque-xpansion, I walk away respecting these games. I find myself dwelling on how people try to rehabilitate flawed titles like these. Because does a game need to be good to be enjoyed? Does it have to be good to appreciate the high level of skill that made into making it? Does a game have to be good to be under appreciated?
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