Yeah this is pretty good. I wanna build on a few things.
I think the general idea of "Hard is Easy and Easy is Hard" is like, totally a worthwhile, easy shorthand for a really real concept but I think I think a more important way to say it to fellow designers is fun is hard, and hard things trick people into...
Getting Feedback is Hard and it's not because your Friends Hate You
I was talking to a friend the other night about sharing creative works. Art, coding, writing, or whatever and how often stuff just gets nothing back in return outside of maybe a few emojis and a "Good Work", and how demotivating that can feel. I mentioned that, at this point, it doesn't bother me to much and after telling her why it doesn't bother me I was like... hey idk maybe I should write this down. I know a lot of peopl...
I've been playing shenzen io Solitaire for 6 years and kept screen shotting my games completed score over like multiple phones and well, I just wanted to celebrate a complete but satisfying waste of time 😌 pic.twitter.com/feFCYxcQHI
I loved Shenzhen IO, but I loved it's solitaire even more. I remember "Win 10 games" feeling impossible and the game's fictional creator being basically like "idk maybe it's too hard but have you tried getting good?" but s...
This will be a work in progress I’m sure and something that’ll change over time.
A big problem, with complicated gender stuff, at least for me, is my desire to not overly burden people. Someone sees he/she/they and they can feel like it’s mine field… and for a lot of people it might be, while being equally frustrating to the person trying to express themselves. I, by comparison, feel lucky.
For years I sucked down my gender feelings, going “Well if I’m mostly a guy, all this girl stuff i...
I Wanna talk about World Tour Mode, but I gotta talk about the Actual Game First
I wasn't planning on getting on SF6 right away. My experience with Day 1 fighting game is usually pretty poor. The mad rush is a lot of peoples favorite time in the life of a fighting game but for me, I prefer when things are a little more hashed out. First released ruined Blazblue, Xrd, and Strive for me and I didn't want to repeat that mistake with Street Fighter 6.