I always had a curiosity with maps and map making. One thing that came to my awareness is that your typical RPG map makes little sense when you consider a round world. Beyond the fact that they map behaves like toruses (you go go down the bottom and appear uptop and traveling in a diagonal straight line odes not return you to the starting location. I mean the land masses just don’t seem quite natural for a globe. I played around with this idea in Blender but the gifs I made of the planets just did not do the idea justice. So I made it in unity instead.
Load time is pretty huge (25 megs) but it’s pretty cool if you’re interested. The maps were often stretched to try and make them less troubling, scale wise, but the large oceans remain. Only a tad worse than the South Pacific though, to be honest. Also if you’re interesting in a local executable, here’s one for windows. Be warned, it’s 40 megs.