So Lies of P had patch that adjusted difficulty and I haven't played it, but I have played though AC6 who had the same thing happen and the discourse seems to be... about the same and it really just got to me how poor the nuance around difficulty discussion can be. Maybe it's more accurate when talking about Lies of P, maybe it's the same crud, but whatever.
Now, I'm very much on record saying the AC6 patch stuff is massively overblown. Only one thing really seems like a significant nerf and...
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Back with Spec Ops: The Line I said I was going to try and make these more informal, but they always seem to spiral into something review-esque, which was never my intention. So this time we're going to go even further. I'm going to start to bust out the bullet point lists to try and get my thoughts out without having to worry about how one point leads into another. I'll have my paragraphs (reading this back, I have a lot of them), but I just need to dump thoughts sometimes. Also, whil...
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This is a repost of an article from my cohost, posted on august 23rd, 2023. People seemed to like it a lot though, so I'm reposting it on my blog.
Gonna babble for a bit and hope this is coherent:
I was weirdly saddened today reading Strive's patch notes. A removal of the character weight system. A younger version of me would be SO RELIEVED by this. "Oh god I don't have to memorize a million different combos"! Yet now, an older me, is oddly sad?
Now, I'm not gonna hate on or argu...
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Dragon’s Dogma the type of narrow, niche fanbase that made me know I’d love it whenever I got around to playing it and even though I knew this would happen, I wasn’t ready for quite how much I’d love it.
Dragon’s Dogma is a weird game. It feels like someone played a game of telephone, describing the conventions and goals of the big western RPG genre to the designer of Devil May Cry, who then declared “I got it” and made a game. The reality isn’t quite as funny. Hideaki Itsuno had a lot of the...
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