So I’ve been a big fan of Scirra’s Construct, but I haven’t released a game since IWBTG. Why is that? Well Construct 1 has this crippling bug that makes it that whenever I added anything to the new IWBTG project (yes it’s real, but hasn’t gone anywhere in forever), the game slowed down as a whole. Like, not if I make a stage bigger, the game gets slower (obvious side effect)… I mean if I add a TITLE SCREEN to the game, the overall FPS drops. Sadly Construct 1’s codebase is a mess and Construct 2, whenever it’s released, will probably be great. But Construct 2 will probably not be mature for another 2 years, if it’s even released by then.
So I’m getting a little antsy. I’m not a real programmer, so 2d games in Unity or XNA are out of the question, let alone working from scratch. So with Flash and MMF2 being joke options, and Construct being a crapshoot for any big project…. that leaves me with Game Maker. Good news is, while I can’t program like a proper programmer, I can script, so not only is text code doable to me, it excites me. So I’m probably going to give it a test run since it seems like it’s become a much stronger platform over the years. So I wanna ask if any of you kids have Game Maker experience that could tell me some of the limitations of it are. For example, could I remake Symphony of the Night with it (tacky 3d effects, big environments and neat shader effects — okay sure SOTN didn’t have those, but I’ll wanna use them) and, effects aside, would the game RUN WELL? Performance is very important to me, since IWBTG sucked so hard in that department. If I were to consider GM for Brave Earth eventually(though I think C2 will be the restarting of that project), would it be able to run well? Actually, what are the prettiest and most graphically intensive games made in GM?
Just trying to crowd source a little research here.