Brave Earth Prologue: Sinlen

Bio

Name: Sinlen Rothschild
Age: 19
Race/Nationality: Aistorian Human
Height: 5’6
Occupation: State Sanctioned Sorceress

Stats

Offense: Variable
Defense: Low
Range: Very Long
Speed: Fast
Mobility: High

(art by Neolucky)


Sinlen Rothschild is a rather pompous noble-born Aistorian Sorceress. Coming from a powerful and wealthy lineage of mages, Sinlen had all the talent and resources she needed to thrive in the magical arts. Due to her abilities and social position, Sinlen has developed quite a superiority complex that has made it difficult for her treat others as equals. While she enjoys being the life of a party and the center of attention, her conceited nature has left her with few actual friends.

Fortunately, with to a friendship between their two families, Sinlen and Naomi have been childhood friends. While one of Sinlen’s only ‘real’ friends, both their competitive natures and Sinlen’s arrogance make it often appear as a rivalry. While Sinlen has traditionally had an easy time placing her self as superior to Naomi, she sees Naomi’s growing strength as a threat to their friendship.

Sinlen also harbors animosity toward the Holy Aistorian Church and it’s various organizations due to forcing mages in their region to conform to the standards of church doctrine.

Sinlen is a long ranged, glass cannon. Due to the damage she takes, mobility is very important to her survival. Sinlen has the fastest walk speed and highest jump of all the characters, as well as the ability to change direction in mid-air. She even has the ability to levitate for short periods of time by manifesting a magical disk to sit on beneath her.

Her primary attack depends on which spell she is carrying at the time, though in almost all cases she still has longer range than any other character. While her attacks are also often very damaging, her attack energy drains with each shot. Sinlen’s energy operates slightly differently from Naomi’s. While they they both have a maximum of 20 units of energy, Sinlen’s energy slowly recharges and she does not gain energy from destroying enemies. Certain spells also weaken in power as Sinlen’s energy gets lower, so Sinlen has to be very careful in managing her enemies.

Sinlen’s magic lineage also gives her access to forbidden bloodmagic techniques. She can use these techniques perform a unique “magic crash” attack with each spell by pressing her Special button. These Magic Crashes are more powerful versions of normal spells, but they don’t drain energy. Instead they feed off of Sinlen’s life force and reduce her max energy capacity instead. While this max energy can be recovered by picking up gems, overuse of Spell Crashes can leave SInlen unable to attack fast enough to defend her self. Sinlen’s levitation disk can also cause her to experience energy drain, so be careful with how much you use it!

Gunner


Sinlen’s “Gunner” spell is her default attack. While not as great as her other spells, it has excellent range and reasonable damage and a fast rate of fire. Sinlen creates a spell-circle in front of her and rapidly shoots in a single direction and can easily dispatch a large amount of weak foes with ease. Unfortunately, she cannot walk while attacking (though she can attack during a jump) and the spell tends to drain energy rather quickly. Her shots also reduce and size and power as her energy approaches zero, though her shots also become cheaper.

Magic Break: Gun Slicer


While the Gunner spell is somewhat mediocre, it’s Spell crash, “Gun Slicer” is quite powerful. It produces an initially slow moving, high damage, accelerating projectile that can cut through special enemies in one blast and comes out instantly. Gun Slicer can give Sinlen a great emergency source of damage when her energy is low.


Renka


Sinlen’s “Renka” spell functions similar to Gunner, forcing Sinlen to create a spell-circle and remain stationary. Contrary to gunner, Renka fires a spread of high damage rings a moderate distance in front of her. At point blank range, when all rings can hit, Renka can dish out incredible amounts of damage. Like Gunner, it’s efficiency also decreases as Sinlen’s energy does, with the attack firing less rings in a tighter cone.

Magic Break: Burst


While Renka is generally superior to Gunner in all aspects but range, Renka’s Magic break, “Burst” is somewhat less effectivel. When surrounded by enemies, Sinlen can use Burst to create a sphere of renka’s around her body that shoot out in the 8 cardinal directions, hopefully killing everything around her. While useful in a pinch, it lacks the pure destructive power of Gun Slicer.


Chakrams


Sinlen’s “Charkam” spell produces one of 3 boomeranging pentagonal rings which can slice through enemies and can be shot while moving. Chakrams don’t have high damage, but they can often hit enemies multiple times and can cover a lot of the screen. They also have a high energy consumption and no more than 3 can be on screen at a time. Still, due to the coverage and the ability to shoot on the move, Chakrams are one of Sinlen’s most powerful spells.

Magic Break: Soul Nova


“Soul Nova” is chargable beam Spell Break that Sinlen can use to hit whole lines of enemies and do massive damage. Upon pressing Special, Sinlen creates a spell-circle in front of her that she can charge by holding down the Special key. While down, the circle grows and Sinlen’s energy is slowly drained. When released, a beam, who’s size is determined by the charge time, blasts out and can easily reduce a whole swarm of enemies to ruin.

Sinlen can move while the spell-circle is charging, though the spell circle remains in place. Also if a chakram is on the screen when Sinlen presses special, it will convert into the spell-circle instead.


Forbidden Dagger


Not a spell, per-say, but a powerful Rothschild heirloom and bloodmage artifact. Sinlen can use the “Forbidden Dagger” to rapidly slash in front of her at blinding speed and can even attack while moving. In fact, Sinlen can keep attacking as long as the attack key is held down (or until her energy reaches 0). While massively powerful, the hungry dagger reduces Sinlen’s maximum energy every time it’s drawn and will quickly drain her normal energy until it is re-sheathed. This can be offset by killing enemies, which will recover a portion of her max energy. Generally if she can kill multiple enemies in one draw, offset the cost of drawing the blade.

It’s gruesome nature has had weapons like it and bloodmagic in general branded as witchcraft by the church, though the Rothschild family still practices it in secret.

Magic Break: Forbidden Ritual

The Forbidden Dagger does not have a typical magic break. Instead, Sinlen turns the blade on her self. By stabbing her self, she sacrificing some health to completely refresh her energy gauge. While certainly a gruesome technique, it is sometimes necessary when the Dagger has left Sinlen without enough energy to even attack. While mostly used to return her energy capacity to normal levels, it also can be used merely to gain a quick 20 energy and thus keep up a powerful offensive.

5 thoughts on “Brave Earth Prologue: Sinlen

  1. So do you switch spells on the fly, or is it a pick up a power up sort of deal? Some of those seem like they would completely ruin your day if you picked one up accidentally.

    Also- Do chakrams always make a counter-clockwise loop like they seem to be doing there, or do they arc down when tossed in mid-air?

  2. They’re pickups. None of them are really day ruiners either, outside maybe the forbidden dagger if you suck with it. Forbidden Daggers are almost out of the way. The worst you can do is pick up a gunner when you have something else, but Gun Slicer is super good and economical so it’s mostly okay.

    Chakram’s always arc up before returning to you.

  3. WELL @TROLL, LET ME TRY AND ANSWER.

    Because when you’re dealing with things that aren’t a super realistic human face, you only have so many tools to generate an expression. One of these are eyebrows. Also in some situations, eyebrows behind hair end up leaving a stub that is compositionally unpleasing

    Unlike realistic faces, which defined by light and shadow, often illustrated faces rely on ‘symbols’, like the various features of the face (eyes, nose, mouth, eyebrows, whatever). Also on most people, hair is not a huge, solid thing. It is made up of strands that can often (But not always) be partially seen through. Illustrative artists often have to cheat reality, as many of the things they’re doing are inherently unrealistic. A lot of symbols do not look quite right when sliced up, for example. As such, weird things like eyebrows (and sometimes even the outline of an eye) being seen through hair are common artistic tropes. It’s also common in pieces done in relatively short periods of time (this was done by Lucky in about 3 or 4 hours I think), as one can sometimes avoid compositional issues when doing longer, more complicated pieces.

    This is a pet peeve for some people, which is fine, but if you want to know “why” it is like that, we’ll, here you go.

    I HOPE THAT WAS USEFUL AND INFORMATIVE.

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