Too Much Talking Episode 28: The “Segata Sanshiro” Episode


Featuring: Kayin, April, Patito, Eric and Flick


Too Much Talking #28 “Segata Sanshiro” 06/28/11

Longer than usual episode! Topics include Terraria, the magnificent abs of Gerard Butler, and pixelated boobs. Also more interesting things like how various genres live and die and the legacy of old Sega consoles.

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7 thoughts on “Too Much Talking Episode 28: The “Segata Sanshiro” Episode

  1. Strange, the link provided in the feed gives me the last episode while the direct link on this page gives me this one.

  2. Have you ever had a gaming experienced absolutely ruined by something or someone? For instance, today I was hanging out with a couple friends and they were eating, so I went into another room to play Ocarina of Time 3D. I was playing for about 15 minutes when one of my friends walked in the room with a bag of sunflower seeds. He shoved a handfull into his mouth and watched me play over my shoulder while crunching the seeds as loud as he could and making these horrible throat-noises.

    He was trying to be funny, and in most other instances I would have laughed, but he did this right as I was Young Link and pulled the Master Sword out of the Pedestal of Time and aged 7 years and found out the whole world had gone to shit. This moment in particular has been one of my most favorite game scenes of all time ever since I was a tiny kid and played OoT on my N64. I felt like my childhood had been absolutely shat on and raped.

    You know that scene in a Clockwork Orange where Alex is strapped to a chair and hears Beethoven so he starts screaming “It’s a sin! It’s a sin!”… No?…You don’t?…Really?…Damn… Well I’m sure a listener does and that conveys exactly what I felt at that moment!

    Ever since I have felt dirty every time I open my 3DS…

    Sorry for the long post, but fuck dammit my childhood imploded!

  3. Any thoughts on the Supreme Court ruling in the case Brown vs. Electronic Merchants Association that games are protected by the First Amendment, therefor making it unconstitutional for the government to ban the sale of violent video games to minors?

    Play Demon’s Souls yet? :-p

    (apologies in advance for these two) Kayin, does your bald look scare anyone other than me? Have you blinded anyone with your shiny head?

  4. I think the crazy Internet fandom deal about Sonic the Hedgehog isn’t that they want a “good” Sonic game, but, rather, that they want Sonic 1-3+CD+&Knuckles again and again, the way Capcom has re-hashed Mega Man over and over again for nearly 20 games.

    While there are certainly improvements between Mega Man 1-8, they are minute at best, or purely graphical at best. I’m pretty sure this is what the whiny Sonic fans are wanting Sega to do.

    Unfortunately, at this point, it’s been so long since the last of the oldschool Sonic games (Sonic & Knuckles in 1994), that what they ACTUALLY want is just to play those first five Sonic games over and over again, and have become so blinded by their beliefs that what they grew up with was “perfect,” they can’t see any of the good in any of the new Sonic games.

    Kind of like most of society and the Star Wars prequels. Or Indiana Jones 4. And probably what Ghostbusters 3 will be like, if that ever gets made.

  5. Excellent as always. I do have 3 questions though

    What are your thoughts on visual cues in games. From the ‘IT’S GLOWING, KILL IT KIIIIIIIILL IT, KILL IT NOW’ to Mirror’s Edge’s runner vision to something slightly more subtle like the scratch marks conveniently placed throughout pop 2008. Most of these help guide you through the world but once you notice them become painfully apparent and often break the world. What are some of the more memorable visual cues/guides in games you’ve played.

    Would you talk about how awesome Umihara (the game, not the similarly named fighting game player) is?

    What are your thoughts on gaming for the disabled? From what should be basic things like high contrast modes, use of windows readable text to allow use or microsoft narrator or even their own software, to things more like the sound only games such as The Pit (which I haven’t played myself, but have been told is very good… if XBLA indie games ever leaves the US I hope to try it)

  6. hearing you say scott pilgrim was awesome made me smile! haha but anyway

    Do you think games like Duke Nukem Forever are setting games back when it comes to being recognized as art or whatever, or do you believe they’ll just be minor bumps on the road to true acceptance?
    (I know about the Supreme Court hearing about the art issue, woohoo, but just because some judges say something doesn’t mean the general public probably believes it, they’re awfully stubborn like that)

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