Too Much Talking Episode 26: “The Humstar Returns”

Featuring: Kayin, April, Patito, and sleeping Eric and Flick

Too Much Talking #26 “The Humstar Returns” 05/31/11

Damn it’s hot over here. Or being New York, it’s more HUMID. 85 might not sound like much but it will when the air is made primarily of water! Anyways in this episode we talk about Sound Design in games (BTW I’m sorry for going Castlevania 3 two weeks in a row for the music, but the Japanese VRC3 soundchip in the Japanese version of the game had SICK CHIP MUSIC as you will hear), the generational changes of game design, Bobert and the Redbull, DRM and the accessibility of them Fighting Games.
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3 thoughts on “Too Much Talking Episode 26: “The Humstar Returns”

  1. More question! Apologies in advance for the build-up to this next query.

    There seems to be a common trend with gamers in calling games that try to get serious pretentious. Certainly there are times where games act pretentious (*cough*Jason Rohrer*cough*), but other times it seems like your average gamer will call something pretentious just because it handles complicated subject matter (I for one find claims that Braid is pretentious a little offsetting). Whether or not a game is pretentious really seems to boil down to the person rather than the game. Moreso, pretentiousness all seems based on whether someone thinks games are all, well, fun and games or they think games can mean something more. If it’s the former thought, then any game trying to be more than fun is pretentious, but if it’s the latter then many games aren’t as pretentious as people claim.

    Do you think gamers overemphasize pretentiousness, or are some game designers trying to hard to go beyond fun?

  2. Video games run the gamut from pure puzzle games like Professor Layton, to mindless first-person shooters like Call of Duty. While there is room for both, do you think that there is a sweet spot in the middle that makes a game significantly more enjoyable than it’s contemporaries?

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