With comments like "Lunacid sure isn't that much like King's Field or Shadow Tower" there was a lot of "Okay so when are you going to play Tears of the Moon?"
Lunacid: Tears of the Moon, is a breezy prequel to Lunacid, notably made with the ancient Sword of Moonlight: King's Field Making Tool. It's janky, it's hard to get to display right, and it was one of the few times I was happy about Steam Input profiles(Though when I turned it on for this game, the universal 'control windows' chords became active and I wish I could tell Valve and Microsoft that no, I NEVER, EVER want to control my actual PC with a controller, please fuck off). Look, it can't be helped, these are primitive tools from a primitive yet beautiful age.
Read More...
Inglorious Basterds was famously a hard movie to end. How do you end a WW2 period piece that so diverges from real history? How do you come up with a believable ending, without throwing away all the credibility you've built up? How do you untangle the knot that you yourself created, without undoing your story and your creative voice?
Well, you stop caring and shoot Hitler in the face with a tommy gun.
Faux retro games hit this problem a lot too, as I would know from experience. Whether you're doing a tribute/revival game or a period piece(No, really, we should start calling games like this 'period pieces', I'm serious. That's what they are.), there is a personal line you have to decide on for how much are you serving the past, and how much is the past serving you. How much do you owe the things you take influence from to represent them, and their item, with care and accuracy. How much do you owe your inspirations?
Lunacid, for its part, would choose to shoot Hitler in the face.
Read More...