Sylvie's games have become appointment playtime for me. Few games make me feel antsy to get to them these days. Fromsoft and Kojima games are some of the only games where I have at least some amount of urgency(if 'urgency' means 'I'll get to it in a year') to get to. Sylvie cuts in line. This isn't a fair comparison, as those other games cost money, and often more distressingly, time, but even all things being equal, I feel a drive to play her games on par with some of most exciting games I can think of.
I was so excited to see the release of Funeral Song for the Elemental Lords, that despite it coming out 6 minutes before our Monday Super Turbo stream, I was determined to play it. I rushed through me and CaliScrub's weekly FT10(okay it's like 2 FT5s with two different characters but like whatever, it's Ken and Ryu vs Gief), going 10-4(but it was close) in the hopes of playing the game sooner. Once we were done, I shrank down ST into the corner of the screen and got to work.
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I think I'm gonna save the "Game Journal" moniker for more informal posts where I don't have a real thesis and I'm not proof reeding like crazy. Me just trying to jot down my thoughts. You know, like a journal.
Future me: I failed and wrote too seriously. Next time will be different, I swear.(It won't)
Mega Man Legends
Missed this during it's era. It was a bit too... modestly successful for me, a kid who could only afford a handful of games. Also it's past Mega Man X, and why would you wanna play the dumb, dorky blue Mega Man when you could play as the cool, super hip X? IDK, kids are stupid. It'd been on my radar for years due to the art style, but some conversations(Thanks, Big Iron!) during a Guilty Gear stream made me dive into it this weekend.
This game has everything going against it. All the little bits are off. Controls are flakey, Dialog is painfully, gameplay is sporadically paced... Stuff like turning with the shoulders, dodgy aiming, pre-Ocarina of Time dungeons that feel more like Wizardy maps... and don't know, it fucking rules? The definition of a 6.5/10 10/10 game.
No one needed to make any of this
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