My friend Mirai has been doing her first play through of Demon's Souls and, bless my heart, she's been playing on the PS3. Mirai and I talk a lot about art stuff, so I couldn't help but to throw random screenshots from the Remake at her so we could have a giggle. Surely this wouldn't devolve into hours of screenshot comparing, and grumbling, and... well(It always ends up as an article, I swear to fucking god Mirai).
... I thought I was over this, but here I am, accidentally scratching open old wounds.
To be clear up front, I hate the art direction of Demon's Souls Remake. I mean hate hate it. If you like it, that's cool, no shade, we all have our own priorities. We care about different things, and tolerate different things differently and it's fine IT'S FINE YOU'RE FINE~
I think it's deeply important for a remake to have it's own identity. I think it's impossible to make a perfect remake without having your own opinion. Even if you slavishly upscaled everything exactly to match the original designs, changing the fidelity of the content changes the context. You get the repeating grass field in the ps3 Shadow of the Colossus(Don't ask Neolucky, the BEP cutscene artist about Bluepoint's SoTC remake, she might be a bigger hater than me) remaster. Stuff just doesn't work the same way when you scale it up(so stop upscaling and smoothing out vagrant story you fucking animals oh my fucking god).
You gotta make decisions and they made decisions, as they should have! But I swear to god, somehow, as far as my tastes are concerned, and despite all odds...
Every single one of them was bad.
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Final Fantasy 7 Rebirth released a demo and... there are yellow painted cliffs, reigniting a conversation that keeps coming up every few months. Now, I have no exact opinion on it's use in FF7R. It seems to be explained in universe (it's a temporary route, purposefully marked), and marking paths is hardly a sin. Hinting at the so called Golden Path is a fundamental aspect of level design. This isn't about FF7R.
... But oh god did it unfortunately choose that yellow paint that has come to symbolize a type of hand holding that has been wearing on players over the last decade. It has started to feel similar to the ancient Old Man Murray "Start to Crate" system, judging a game on "How long it took to see a crate", representing the point where "the developers ran out of ideas".
This standard wasn't exactly fair and neither is judging a game on using yellow paint. FF7R is probably fine, because again, this isn't about FF7R. It is, of course, not even about the yellow paint. It's about what the yellow paint represents.
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I think about this video a lot. It probably pops into my mind at least once a week. It's hilarious, but also dystopian. Hell, it's hilarious because it's dystopian. Seeing this weird game that is technically kinda actually really cool have so little identity of its own, instead being some viscous Ready Player One gruel of pop culture. Endless slop to help the Battle Passes go down eas...
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I'll be honest, this year I hadn't played much new I haven't already written about so this year is going to go a little different. I'm going to talk about a BUNCH of stuff.
I Guess I Didn't Talk about Elden Ring
It was great? What do you want from me? What could I possibly say? Like it was a Fromsoft Souls game not named Dark Souls II of course I loved it. I guess I could say it has some of my favorite lore? I feel like it and Bloodborne do the best having their lore feel more forward and vi...
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If you worked with raspberry pi emulators, or retro gaming handhelds you'll notice a common theme pop up a lot in comments and on reddit boards. Setting up these devices can be a hobby unto themselves. Curating roms, downloading logos and screenshots, scraping data, picking themes, tweaking and customizing until... you realize your done. Maybe you should actually play a something.
... And then you'll see threads of people talking about the same thing.
Hey, have any of you guys actually p...
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