At the end of my Perfect Dark revisit, I mused about the difference between US/European and Japanese game design in regards to realism in the 80s and 90s. To summarize, the trend I noticed is that Western games often tried to simulate reality. Fall damage, ledge grabbing, a particular fondness for momentum, and the much hated limited ammo. Strategy games tend to be military tactics simulators. You see the stealth game born in the wonderfully archaic Castle Wolfenstein for the Apple II...
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