Going to try and keep this one as a reasonable, to the point Game Journal(Spoilers, I failed), but I'm glad I could play both these games after finishing that tome of a Metroid Dread review. At the end of this I'll have my "Dread Review Debriefing", but before that, let me talk about some things I actually enjoyed.
Metroid II gets better with age, and better when you come to it as a willing participant
My palette cleanser after Dread was Metroid II. I ended up using so many Metroid II examples that it felt appropriate to give it a quick play through. This time I played with the EJRTQ Colorization, which I quite liked. I kinda wished I played with Azurelore Korrigan's color Patch(you should read this page and other things she wrote, even if you're not planning on using it) as she's maybe Metroid II's #1 defender, but the patch I had did the job fine. Metroid 2 doesn't need color, but I've played it monochrome enough to justify a little experimentation. I felt like it actually added to the game and it made it clear that the world wasn't actually just the same grey tiles, over and over again? I think a case could be made that being less confused is actually a downgrade, but I think I was confused enough!! 😭
...Aesthetically though there is something about the pure monochrome look. Probably the best way to do a first play through.
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This will not be a Feel Good story about Metroid: Dread finally correcting course. I am here today to be a hater.
Not a hater out of spite, or to be a contrarian, or even to shame people for liking the popular thing. Metroid: Dread is many people's(Even John Cena's) favorite Metroid game. The game is a critical and commercial darling. I'm not here to try and make you feel stupid for liking a game I don't enjoy. My values are likely very different from yours and that's fine. A lot of folks I respect deeply enjoy this game. I've lived through enough forum arguments like "Is Metroid Fusion a good game?"(It isn't 😒) to care about winning the Video Game Opinion War.
I'm writing this because my feelings come from the heart. Because 2D Constructed Worlds get into my fucking soul. I can't help but to feel very strongly about them. If I just think a game is bad, I simply stop playing it(Bad is kinda a weasel word here. Bad for me usually means 'Boring' and I love some bad, awful TRASH games). I walk away. Hate happens when I care and I find Metroid is especially good at getting me to care a lot.
I don't want you to hate Metroid: Dread, I wan't you to understand why someone would.
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"We got to the point where Metroidvanias were "Ah yes, I got the GREEN COLORED DASH, which will break GREEN BLOCKS, and I can find all the spots I missed by checking my map. It's an ATTACK and a MOVEMENT OPTION--" and like idk at that point the genre was cooked for like a decade."
As usual, with these posts, I start by going off on twitter(Don't worry about this though, I'm just gonna rehash all of it here), this time about Metroidvania, and as usual it's time to salvage a messy thread from a dying platform.
Animal Well is apparently good(It's Sylvie Lime, but for normies.) and with that, comes the think pieces and opinions on what the nebulous and poorly named genre of Metroidvanias is and how they should be, mechanically.
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As someone who no longer watches WWE regularly, Wrestlemania weekend left me feeling a lot of ways about wrestling. This isn't a review. I have no true feelings on whether it was a good show or a bad show. I watched a la carte, and liked what I chose(Gunther/Sami > Rhea/Becky > Io/Bayley > the Six Woman, aaaand the end of Night 2, if you MUST know). WWE, lining up with what I've heard in the last year, seems to be in a good spot, made even better by the removal of Vince McMahon, whose awfulness as a storyteller was only surpassed by his awfulness as a human being. Despite the improvement, despite the scale and spectacle, despite year long storylines coming to a close, the emotions and storytelling felt off. Not that there wasn't emotion. There was a lot of emotions. Big, loud, boisterous emotions! Story beats like giant blocks stones, built up into a giant, drafty castle. Dry bricks lacking the wet mortar to bind everything together into something cohesive.
WWE stories that feel like they're built from lego, assembled through force and held by friction. You can build truly incredible things with legos and in the same way, no one should be ashamed of enjoying the stories within WWE. If you meet WWE on it's own terms, it can be a lot of fun!
But I want to talk about the mortar. The Wet Emotions that are often underused, and under appreciated in US Televised Wrestling.
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Mario 64 has been one of my favorite Mario games for a long time. This isn't really an uncommon opinion, as this game hits a certain nostalgic window for some people. It's a game people often remember fondly before going back and remembering how janky it is, or how rough the controls can be... how scattershot it's design was. What appeals to me about Mario 64 isn't that I was young. It is that the genre was young and it is the type of weird game that can only exist within a short window. The type of game that gets made when everyone is talented, but no one quite knows what they're doing yet.
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