Dark Souls Map Explorer


I’d like to introduce the Dark Souls Map Explorer. The Dark Souls Map Explorer is a simple tool made by me, in Unity, using Vlad001’s data files. The Dark Souls Map Explorer does not replace the Dark Souls Map Viewer, but instead, focuses on an aspect Dark Souls Map Viewer was poor at: In close camera control.

DSME allows you to explore the Dark Souls collision data Map both in first person FPS style controls. Made in Unity, It also allows you to switch to a no-clipping free flight camera. This allows for a closer and more personal interaction with the map data. It is not as good as the DKSMV or the .obj data when it comes to more precise analysis, like taking technical pictures of the world, as I’ve done with my analysis of Oolacile and Darkroot Garden. Unity’s FPS style POV and other factors would probably produce far more distortion, with far less clarity. DKSMV is also amazingly lightweight.

DSME’s data is also slightly flawed in some places. Unity, to allow such big data pieces to even be loaded, had to cut up some of the stages in ways that occasionally leave unsightly and inaccurate seams in parts of the world.

WASD+Mouse: Move and look around
Space: Jump
Shift: Quick Move (only in Free Flight mode)
Q and E: Move up and down (only in Free Flight Mode)
R: Cycle between FPS and Free Flight Mode
F: Toggle Oolacile and Darkroot Garden

As a note, ‘detached’ words have been adjusted from their in game position. Oolacile is placed exactly over Darkroot Garden for the purposes of comparison and is invisible by default. The Kiln was moved slightly to not clip with parts of Oolacile. The Painted World and Undead Asylum have also been moved slightly, to make them easier to find. Besides this and the necessary ‘slices’ in the map to work around object size limits, no intentional changes to the world geometry have been made. If you find any, please report them.

If the unity logo fades and you’re stuck on a black screen… just keep waiting. On some computers it can sometimes take minutes to properly launch (another point toward DKSMV).

Download PC Version
Download Mac Version (Might only work in Mountain Lion? Anyone with Lion or lower, please test this out and comment)

I have also decided to release the source code. You can do whatever you want with this, but I encourage you to get in contact with me if you make any significant improvements to the program. A lot of simple features could probably be added relatively quickly by people with more experience than me. If that happens, i’d like to host whatever the best version is.

Download Unity 4 Source Code

edit: Due to crazy amounts of spam for this link and the lack of any real discussion at this point, comments have been disabled. Feel free to email me with any questions instead

16 thoughts on “Dark Souls Map Explorer

  1. The Mac version not only doesn’t run, but also contains a folder I can’t delete of see the contents of. Probably should take that one down.

  2. It’s already worked for multiple OSX users. So any information about your system that could be used to determine why you’re different would be awesome and appreciated.

  3. Oh, haha, I forgot that Mountain Lion was out. I’m still on Lion; that’s probably what’s up.

  4. Seriously, if the unity logo comes up, KEEP WAITING. It can sometimes take several minutes to start depending on the computer!

  5. The Q and E controls aren’t affected by quickmove? That’d be handy in some areas :)

  6. Also, it’d be very helpful if you’d capture the mouse cursor in windowed mode – I keep activating the charms bar and whatnot by accident in windows 8 because it doesn’t :)

  7. I might have to figure out how to do that. The free move camera was a script that I didn’t really have to modify outside of making it be toggle-able. Shouldn’t be hard to put the movement modifier into the elevation controls though! I’ll also look into the mouse capture. I have to imagine it’s really simple, but I was rushing my self to get things done. Anyways, hope you’ve been enjoying your self despite some of the unpolished edges! :)

  8. I just wanted to thank you for this. I just beat the game on the first playthrough and it is awesome being able to fly through the areas recognizing everything and putting all of the locations in perspective including the additional content. It is interesting to see just how far down the chaos fight is (even lower than the eternal dragon). Then the sun princess is so darn high up there but the room where you get the big hat is the highest place in the game which is kind of interesting. So it goes from top to bottom Archives (knowledge) > Sun gods > the middle world including shrines and forests> blight and other dirty diseased, forgotten, or poisoned places > chaos sisters > demons > eternal dragon > chaos mother. Thanks again!

  9. No problem! I’m glad other people are getting the same joy out of it that I do. This game gets into your soul. really cool observations, by the way I never really thought about the highest point at all.

  10. “dsme.exe has encountered a problem and needs to close. We are sorry for the inconvenience.” This happens when I try to launch it. I’m running windows xp.

  11. Unfortunately I’m not sure what the problem might be, Tim. But if you find anything out, please let me know. I know it can run on XP. Maybe it’s a directx problem? Are you on a laptop?

  12. Really awesome! Hey, any way of editing the map? I’d like to edit parts out and make a map out of it for Killing Floor!