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Author Topic: The Rules of Making a Good Fangame  (Read 45996 times)

Storyyeller

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Re: The Rules of Making a Good Fangame
« Reply #45 on: November 20, 2010, 09:56:08 pm »

No, just put it in the same folder as regular Pickory. I included only the exe since that's the only thing that's different.
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Valkema

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Re: The Rules of Making a Good Fangame
« Reply #46 on: November 20, 2010, 10:38:53 pm »

well the graphics do affect the gameplay because you can't see the platforms but other than that the game is still fun.
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Indigo Blue

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Re: The Rules of Making a Good Fangame
« Reply #47 on: November 21, 2010, 01:32:39 pm »

i dunno if this is already on the rules, but:

Themed levels:
The wrong way to do it : just the music of the level has anything to do with the theme, backgrounds are not well cuted.

The good way to do it : Tilesets and backgrounds has to be from the game, needs references of the game (if its mario, have coin blocks or something that make people remember mario) , music has to be from the game (a remix works too)
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Valkema

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Re: The Rules of Making a Good Fangame
« Reply #48 on: November 21, 2010, 03:19:23 pm »

i dunno if this is already on the rules, but:

Themed levels:
The wrong way to do it : just the music of the level has anything to do with the theme, backgrounds are not well cuted.

The good way to do it : Tilesets and backgrounds has to be from the game, needs references of the game (if its mario, have coin blocks or something that make people remember mario) , music has to be from the game (a remix works too)
This isn't nessecary as iwbtg has the kirby megaman 2 and the final tower of the guy which music i forgot, and much more the tiles are in no way directly ripped from the game. Therefore no.
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Fred-eye-inc

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Re: The Rules of Making a Good Fangame
« Reply #49 on: November 21, 2010, 03:22:34 pm »

i dunno if this is already on the rules, but:

Themed levels:
The wrong way to do it : just the music of the level has anything to do with the theme, backgrounds are not well cuted.

The good way to do it : Tilesets and backgrounds has to be from the game, needs references of the game (if its mario, have coin blocks or something that make people remember mario) , music has to be from the game (a remix works too)
This isn't nessecary as iwbtg has the kirby megaman 2 and the final tower of the guy which music i forgot, and much more the tiles are in no way directly ripped from the game. Therefore no.
Yes but those levels wer eoriginal and had original themes the tower of the guy is a theme and so is the path to kradgief. Indigo means if you set out to make a path let's say a Yoshis Island path you should have yoshis island tileset , music and enemies and sprites. Since neither of the two sections oyu mention were actually supposed to be what the music is then he is right.
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Valkema

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Re: The Rules of Making a Good Fangame
« Reply #50 on: November 21, 2010, 03:24:04 pm »

I see what you mean
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Fred-eye-inc

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Re: The Rules of Making a Good Fangame
« Reply #51 on: November 21, 2010, 03:25:10 pm »

Good :)


   And also it's EVO the music's from!
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core

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Re: The Rules of Making a Good Fangame
« Reply #52 on: December 06, 2010, 06:24:55 pm »

Looks like I have to make major changes in that shit of mine, once I continue it. (that'll be never, maybe not even then)
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Fred-eye-inc

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Re: The Rules of Making a Good Fangame
« Reply #53 on: December 06, 2010, 06:28:21 pm »

Well when you do if you stick to these guidelines it'll be great ^^
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YoSniper

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Re: The Rules of Making a Good Fangame
« Reply #54 on: December 08, 2010, 11:53:55 pm »

Guidelines for good fangames: http://www.youtube.com/watch?v=43hFVU3Ip1U
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Fred-eye-inc

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Re: The Rules of Making a Good Fangame
« Reply #55 on: December 09, 2010, 12:20:14 pm »

I followed most of that off the bat anyway. Good video yosniper :)
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YoSniper

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Re: The Rules of Making a Good Fangame
« Reply #56 on: December 15, 2010, 05:33:03 pm »

One thing I forgot to mention:

Not getting border-killed is another good sign.
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Fred-eye-inc

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Re: The Rules of Making a Good Fangame
« Reply #57 on: December 15, 2010, 05:34:04 pm »

Sublime had a nice way to counter out of boundary kills , with the death note room. Hell even adding blocks would make it work better.
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YoSniper

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Re: The Rules of Making a Good Fangame
« Reply #58 on: December 15, 2010, 07:50:10 pm »

Sublime had a nice way to counter out of boundary kills , with the death note room. Hell even adding blocks would make it work better.

While Sublime did have a neat animation for this, I still found it annoying when touching the ceiling meant dying. I'm also against the sudden pop-out thing, but that's just me. That game is still pretty good.

The worst case, though, is when games actually use the ceiling as a death zone and make you have to jump extremely close to it to traverse a certain path.
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Shr1nkyd1nk

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Re: The Rules of Making a Good Fangame
« Reply #59 on: March 10, 2011, 05:31:58 pm »

I think people shouldn't expect a fangame to be done in a week i think they need to accept that to make a decent fangame a year might even be too early.

I've heard this comment before...

but I agree with it, i'm estimating my game will take two years to be completed
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