Worst Podcast Ever – Episode 04 – Games We’re Playing

<div class=\"postavatar\">Worst Podcast Ever - Episode 04 - Games We're Playing</div>

Episode 04 – Games We’re Playing
~ “Grimdark SMASH.” ~

Length: 52:50 Minutes Size: 24.1MB
Host: McDohl and MadMaxJr
Special Guests: Brentai, Kayin, OHakubi

Our guest star once again missed the recording, and so for this week our
crew simply covered the tried but true subject of Games We’re Playing.

Note, I won’t be on the next podcast (which is the first on video game music. I will be on a later one with a different set of guests). I’ll still post it when it comes up though.

Edit: Link should be fixed, sorry.

Brave Earth Character Biograpy #1

Name: Naomi Vos Cruz
Age: 17 (Born: June 19th, 366 CE)
Home City: Denzi, Aistoria
Hair: Purple
Eyes: Light Blue

Mother: Leona Vos Cruz (Formally Leona Brenton) (45)
Father: Duke Alexander Vos Cruz (53)
Brother: Trevor Vos Cruz (25)

Naomi is the second child of Duke Alexander and Leona Vos Cruz. She is a young, Paladin-Adept in the Sacred Order of Saint Alistair, an Order that serves the Holy Aistorian Catholic Church. Naomi graduated near the top of her class in the Order’s Military Academy. Despite lacking true combat experience, she is considered a prodigy in armed combat and with an excellent handle on the combative use of holy magic for her age and experience. Unfortunately her skills in the healing arts are lacking.

Naomi is kind and compassionate, though she possesses a firey temper when properly antagonized. She has a strong sense of justice and faith in those she serves. She stands at 5’9″ and maintains a high level of fitness, having slender, athletic build with long powerful legs. Naomi prides herself on her level of fitness and her excellent grooming, seeking to set an example to others.

Naomi idolizes her older brother, Trevor, who is an 8 year veteran and officer in the Order, known for for his righteous zeal in combat and his extreme piety and righteousness. Despite her successes, Naomi does not feel like she can live up to the same standards as Trevor. While generally rather cold and distant to those around him when not in combat, him and Naomi have a strong relationship. Trevor often seeks to protect his younger sister and to keep her out of combat.

Despite Trevor’s protests, Naomi and him have been sent to investigate and then eliminate a surging undead population in a distant village…

Worst Podcast Ever – Episode 03 – Fighting Games

<div class=\"postavatar\">Worst Podcast Ever - Episode 03 - Fighting Games</div>

Worst Podcast Ever – Episode 03 – Fighting Games
~ “You can headbutt them in the crotch, and explode them with it.” ~
Length: 52:50 Minutes Size: 24.1MB

Host: McDohl
Special Guests: Joxam, Kayin, Rygaron, & OHakubi

McDohl handles hosting duties, discussing the many layers of FALCON PUNCH, among other deep theories on the fall and rise of the genre.



<div class=\"postavatar\">Whoops</div>

Fixed the comment system so I don’t have to approve everything people said. Stupid dummy dumb mistake on my part. This should hopefully now let folks comment freely instead of having to either register or wait on me.

Brave Earth Q&A 1

The game is still a very long way off, but to get people a better understanding of what the game is about, after seeing some misconceptions. These questions were taken from forums and from friends and rearranged and rewritten to help me convey more information. Feel free to bring up follow-up questions, as they may be used in a future Q&A, or, perhaps answered in later in footnotes, in non-Q&A style updates.

What’s the mood of the game?
This is going be a very serious game, thematically and play wise. While the game and dialog will not necessarily be always-stickuptheass-serious, the game will not be attempting to be funny like in IWBTG.

Which side does the game lean towards more, medieval action sidescroller, or Castlevania RPG? What does it do differently?
The game will be a classic example of a Metroidvania, so very much in the style of the Castlevania action RPGs. Fortunately though, the game will different through the use of heavier action elements with fighting game style mechanics and a movement back toward real level design rather than ‘hallways of X enemy’ should set the game apart from the rest of the crowd.

Is the story line epic?
This depends on your definition of epic! In terms of a very tense, powerful story, I certainly hope so. The potential is there, all it needs is for me to actually pull it off. What it won’t be is epic in terms of scope. I think the idea of world threatening plots to be way too overdone, when a smaller scale conflict can have a more personal feel to it. The events in the game will be important and dire to those involved, but the scope will be more focused.

Are there multiple endings?
As it stands right now, there will be three! Sadly I can’t go into much more detail! Though I will say that you will never be able to ‘screw’ your self out of the best ending, like you can in other games.

Can I like affect the plot or something?
Besides the above mentioned endings, no.

Will there be multiple playable characters?
The plan now is for there to be 2 playable characters and perhaps an unlockable one.

Will there be traits that we can select and change?
The only customization will be equipment. But with the amount of moves and attacks in the game, you should be able to play your own play style as opposed to artificially making one with numbers.

How do we get from one area to another? (eg. a consistent map like Super Metroid or portraits like Portrait of Ruin [or Super Mario])
Very much like Super Metroid, with some instant transport areas. There may be some areas set aside to play like a stage from a platformer level, but they will fit into the map.

Do I get a whip? … Can I jump-cancel it?
No but if you did, yes. You could jump-cancel it. I’m serious when I say the game has a fighting game style fighting system, very similar to the Guilty Gear system. This includes canceling some hits into jumps for air combos, and a full gatling system.

Wait, What sort of moves will the game have?
The button has 3 attack buttons, a character specific button and two menu buttons. These 3 attack buttons can be used standing, crouching and in the air, leading to a minimum of 9 different attacks. Further more, there are some ‘command normals’ that involve hitting a direction and a button (such as Forward B) that will give even MORE attacks. Naomi, the main character, will probably have between 11-15 normal attacks.

Atop that, there will be 3 to 4 special attacks, just like in Guilty Gear or Fighting Game. Naomi will be able to throw Fireballs and Dragon Punch style moves just like Ken or Ryu, as well as unspecified other moves.

Also multiple air jumps, dashes, air dashes and wall jumps and maybe more! There are a lot of moves!

Will Fairuzons be composing more music for the game?
YES. There may be some music by other authors if they are fitting and good, but likely he will be doing the entire soundtrack. No complaints here!

Will the difficulty match I Wanna Be The Guy?
This is a difficult question. But I’ll say no. The game is going to be hard if all goes well, but not the type of hard IWBTG was known for. I hope to make my game difficult in the same way God Hand or Ninja Gaiden(3d) are hard. Unforgiving enemies and a system of moves that rewards doing the right thing and the right time as opposed to stubbornness, knowledge of traps and pixel perfect platforming (but will still require some good platforming). This might be a funny statement, but I think while it will be ‘easier’, many people who completed IWBTG will not be able to beat it.

Will we be able to see many video game references?
Expect none. I will probably slip in a few subtle references that don’t break immersion, but don’t count on it. That way, you’ll be surprised and amused if they are in, but not disappointed if they aren’t. Again, this is NOT IWBTG.

… Huge ass bosses that are bigger than the damn screen?
… At least one.

Like a… Giant enemy crab?
… I’ve considered it.

Art: Makoto and Sydney in Winter

Now to test out some plugins!


Thanks to the fancy DA plugin, heres a picture I did a few days ago for my friend Kayin of my character Makoto and her character Sydney, set against a pretty winter background!   I finally feel comfortable with my new shading techniques, though theres still some things I’m having difficulty with. Ah well

Posted in: Art

First post

<div class=\"postavatar\">First post</div>

Felt it was about time to overall the old, ugly ass site, especially considering that the IWBTG site gets a ton of traffic and the old one didn’t even link to it.

Not much is going to go on here, though I may post entries about game development here, as well as art.

The old art is sort of lost right now, but it’ll be back once I set everything up.