I’m sick of people whining about DLC

Before I go on, lemme just say that I’m a cheap fuck who doesn’t buy anything, so it’s not like I’m saying this while rolling in the bank or something, buying every piece of DLC that comes out for a game. But anyways, I’m sick of this. While individual bits of DLC can be overpriced or poorly implemented or dumb or whatever, I think we can safely say the concept, in all it’s incarnations is ‘okay’. Theres three things people tend to whine about (Everything else is either flat out accepted or begrudgingly accepted. By cavemen.)… On Disc DLC and UNLOCK DLC. They also whine about map packs and I’ll explain why thats okay later.

On Disc DLC
Now I’ll admit, this leaves a bad taste in my mouth. Especially when I’m playing say, Street Fighter 4 and an online opponent uses a costume I didn’t buy. It’s clearly there. It’s taking up harddrive space — but I can’t use it. THAT SAID, these features were never advertised as being ‘in game’ and whats the alternative? Take them off the disk and make it so I have to download a patch for other peoples DLC? On disk DLC, while it feels shady, is fine because it’s pragmatic. The common argument is ‘why not just include it in the game!”, but lets get real here, stuff has been held out from us for expansions since the early PC days.

Unlock DLC
This pisses me off the most. I can’t believe people will whine about this. This refers to content that is on disc and also UNLOCKABLE IN GAME. People see this as exploitation, getting people to spend money to REDUCE the value of their game. Clearly this is also the type of people who care about achievements, as they need a carrot infront of them to do anything.

The big misconception here is ‘Hours played = Value’. Fuck you. Fuck whoever said that. That person should die in a fire. I do not judge how good a movie is by HOW LONG IT IS. I do not judge the quality of a book by the AMOUNT OF PAGES and in all cases that length can be DETRIMENTAL TO THE EXPERIENCE. I don’t buy games to BURN TIME I DON’T WANT, I buy games for an experience. The optimal lenght for an experience can be too long or too short, but it’s never “MOAR IS BETTER”. I -LIKE- having time to do things and there was a number of times I would gladly pitch a dollar or two to keep a game from WASTING MY TIME.

Oh my god, character unlocks in SF4. I would have GLADLY played a few bucks to “lowered the value of my game” and never have had to touch single player. You know why? Single Player in fighters is GARBAGE. I want all the characters so me and my friends can have the BEST EXPERIENCE. Granted, unlocks in fighters SHOULDN’T EXIST (well, unless it’s EX style characters or something, and by all means, have dlc for that too ), but if they are, I would LOVE an out. The lack of unlocks in SSF4 INCREASED the value of the game in my mind. Another example is Bayonetta. I wanted to get some key items so I could start doing what I considered to be the ‘meat’ of the game (playing for score). I didn’t want to play through the whole game again in under 5 hours to get the bracelet of time, or do this or that for something else. Thats a waste of my time. Theres no VALUE THERE FOR ME. It is NEGA VALUE. I was able to get around this by farming halos through an exploit and using ‘cheat codes (more like a secret shop)’ to get stuff, but even THAT was time consuming. I’d have gladly spent a few bucks to get through that too.

So some guy in some racing game might want to just play with a certain car and isn’t interested in the requirements for it. LET HIM. Let him have is fun. You can make the argument that ‘They didn’t earn it!’ but really, whats that worth? If someone said that to me in TF2 if I bought all the unlocks (OH YEAH I’D SO DO THAT TOO D:<) I'd digitally punch them in the dick for implying I should waste my time on such drivel. Map Packs
This is over done, so just for whoever is wondering why map pack bitching is okay.
TLDR Version of Argument: Map Pack bitching is okay since map packs segregate the community unlike unlikes like a character in a fighting game, whom you can still play AGAINST but not play. Segregating multiplayer communities is awful. It’s practically extortion.