So I switched to my own domain at this point ( .moe? Awesome) so there might be some weirdness in the coming days. I'm going to try and configure apache to take care of as many of them as possible, but report any major issues here.
Also note, the owner of the pyoko domain has told me that if I've moved on, he's going to let it expire. I'm not sure how much time is left on it, but be sure to update your bookmarks and all that.
I Wanna Be The Guy: The Movie: The Game is a sardonic loveletter to the halcyon days of early American videogaming, packaged as a nail-rippingly difficult platform adventure. Players fill the role of The Kid, a youthful, vaguely Megaman-esque protagonist on a quest to become The Guy. This inscrutable plot, however, is just a vehicle for a wide variety of inventive, well-designed and frustrating jump-and-shoot challenges that pay homage to many of the games you loved as a child. The ever-fragile Kid explodes in a shower of red pixels at the slightest brush from the game's many obstacles, from traditional spikes and bottomless pits to more unconventional killers, such as plantlife and puzzle pieces.
Using a multiroute layout not unlike a Metroidvania, the game grants a degree of deadly exploration, without those extraneous upgades meant to make life easier. The game provides players with a choice in terms of their deathrate, thanks to a variable difficulty setting that changes the number of save points from frequent to nonexistent. IWBTG is open to all players; knowledge of videogaming history is optional, and may not help against the frequently ironic and always sadistic deathtraps located herein. And so, the question is left up to you...
Do YOU have what it takes to be The Guy?
-- As Written by Forum Member Finale
More up to date Source-code
July 22, 2013, 07:33:39 pm by Kayin
I've been told by a bunch of people that the IWBTG source is not up to date. So I was going through an old harddrive today and I might have come across the modern files.3 comments | Write Comment
I'm not sure which is which (since I can't open them) but ONE of these should be the most recent version.
No More Forum Ads
April 05, 2013, 05:03:19 pm by Kayin
Google is hassling me because ya'll a bunch of greasy perverts (I'm so proud) and honestly the forums generate me like 2 dollars a month (which is like, nothing compared to the main site ads) and honestly they're ugly and I kinda hate ads anyways even though I need them. But heck, why punish my most adoring fans for 2 dollars?9 comments | Write Comment
If any of you feel at all guilty (you shouldn't) you can toss me a buck or two on the donation tab and I'll totally buy like, a soda or a burger or something with it or something.
I can't wait till I release Brave Earth and you guys buy something from me and I'm not tricking people to click ads or something.
Drive Failure and Incoming Downtime
November 12, 2012, 10:07:55 pm by Kayin
So some nutso drive problems are going on with the pyoko server so there IS going to be some downtime. I'm currently backing stuff up, so if things fail, they will be backed up from this point. So any comments made from this point on have no certainty of appearing after all this is dealt with. Hopefully I won't lose anything meaningful during all this. Either way: Expect downtime. Possibly a lot.9 comments | Write Comment
edit: Alright we're alive again. Should be fine. There might be downtime somewhere down the road when the secondary bad disk gets replaced, but that'll happen whenever it happens and hopefully should make for shorter downtime.
Gaiden Patch 1.2 Beta
July 26, 2012, 04:22:21 am by Kayin
This will be the last one for awhile, unless I feel the need to clean up a few things.15 comments | Write Comment
*Hitsparks added to failed grapples, telling you why it failed.
*Grapple a little bit more lenient in certain situations.
*Grapple may occasionally still reject improperly in some edgecases, but shouldn't be an issue.
*Down terminates grapples without a jump. Useful occasionally, like that one part of 1-2.
*Drone segment in 1-1 made slightly easier. Always at least a 3 pixel shot that can hit the drone thrower.
*Map screen sending you to wrong level should be fixed.
*F2 ends a level and resets your time/deaths for speedrunning. Was in previous version but unannounced.
*F1 can bring you to or exit the key config screen on the save select screen. Good if you fuck up your keys.
*DEL on the save select screen deletes saves.
*Shoot+Jump+Claw also skips the end of act cutscene.
*Barrels can be used to kill enemies. Not particularly useful, but can work.
*Tons of little network things added for an improved online experience. Should be able to have weirder and more interesting events.
*Particles on the Charge Shot always go to the Kid
*You can "megaman jump" through Bald Bull's boss door.
*But you can't get Bald Bull out of bounds anymore by jumping back through the door
What's not fixed
*Bald Bull/Mr Sandman Glitches (Should eventually be fixed)
*Going behind Sagat(I think I'll leave this)
*Some grapple situations. Though if it rejects, it's because it was a bad shot that just barely grazed a valid surface.
*Probably tons of little things that aren't terribly important
*Some controllers still don't work. I think the input system totally rejects analog controls. In such situations, use Joy2Key.
*Some crashes. Depending on how common they are, I might make work arounds but none of them should make you lose progress.
Just press download game to download the new version. This again will be the last version in awhile, so I encourage you all to upgrade one more time.