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Author Topic: SilentNomad  (Read 10988 times)

SilentLoner

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Re: SilentNomad
« Reply #180 on: December 18, 2010, 06:03:54 pm »

Knock on the door, three times.
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Velocity

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Re: SilentNomad
« Reply #181 on: December 18, 2010, 06:33:42 pm »

There is no reply.
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SilentLoner

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Re: SilentNomad
« Reply #182 on: December 18, 2010, 06:36:57 pm »

Manhandle the door knob.
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Velocity

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Re: SilentNomad
« Reply #183 on: December 18, 2010, 06:53:54 pm »

You do so.
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SilentLoner

  • Guest
Re: SilentNomad
« Reply #184 on: December 18, 2010, 06:55:48 pm »

Get through dat door.
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Velocity

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Re: SilentNomad
« Reply #185 on: December 18, 2010, 06:56:27 pm »

You try, but you forgot to open it.
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SilentLoner

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Re: SilentNomad
« Reply #186 on: December 18, 2010, 06:57:36 pm »

Burst through the damn door, then. I grow weary of this tomfoolery.
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Velocity

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Re: SilentNomad
« Reply #187 on: December 18, 2010, 07:06:55 pm »

You burst through the door, falling onto your face. (28/30 HP Remaining- Yes, I'm using HP now. No more easy mode)
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SilentLoner

  • Guest
Re: SilentNomad
« Reply #188 on: December 18, 2010, 07:15:10 pm »

You cruel bastard. :(

Examine my surroundings.
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Velocity

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Re: SilentNomad
« Reply #189 on: December 18, 2010, 10:45:30 pm »

Now, the real game starts.
Chapter 1: The Necromancer
The door opens into a narrow corridor with rough stone walls. You follow the torchlit path around a U-Turn, and down a long, gentle slope. The cavern widens out slightly, leading to a similar wooden door. Leaning against the wall are assorted weapons. You can clearly hear drunken yelling and manic laughing from behind the door.
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SilentLoner

  • Guest
Re: SilentNomad
« Reply #190 on: December 18, 2010, 10:49:47 pm »

Take all the weapons, if possible. If not, let me know what kinds there are.
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Velocity

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Re: SilentNomad
« Reply #191 on: December 18, 2010, 11:11:20 pm »

Keep a track of your inventory on your first post.
Currently you have:
Nomad's Robes (Weather Immunity, Weakness to Fire +100%)
Trident (3-4 Damage, Two-Handed)
Rations x20 (Heal 10hp out of combat)
Skull Pendant (Necklace, Unknown)
Death Crystal (Charge:10¦Recharge:1)

Leaning against the wall are:
Rusty Iron Helmet (20% chance to reduce physical damage recieved by 1)
Scimitar x2(2-3 damage, One-Handed)
Wooden Club (1-2 damage, One-Handed, 10% chance to stun on strike)
Wooden Shield (10% chance to ignore blockable physical attack, Weakness to Fire +20%, allows access to defensive abilities.)
Dagger (1-2 damage, One-Handed, +2 damage bonus to both weapons if used at end of turn, and you are not targetted.)

You may only carry two sets of weapons and two sets of armour. Additionally, your minion can carry a set of weapons, but no armour.
Typed on DSi.
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SilentLoner

  • Guest
Re: SilentNomad
« Reply #192 on: December 18, 2010, 11:21:02 pm »

Give my trident to my minion and take the Wooden Club, Dagger and Rusty Iron Helmet for myself.
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Velocity

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Re: SilentNomad
« Reply #193 on: December 18, 2010, 11:26:04 pm »

I forgot to mention, you can dual-wield. A weapon set is a two-handed weapon, two one-handed weapons, a one handed weapon and a shield/off-hand, or even two shields/off-hands. The minion has seperate restrictions, and you can swap weapons with it outside of combat.
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SilentLoner

  • Guest
Re: SilentNomad
« Reply #194 on: December 18, 2010, 11:30:47 pm »

I figured that I could, but didn't realize two one-handed weapons counted as one set. In that case, I'll take a scimitar and the wooden shield as well.
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