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Author Topic: Pickory - Final version!  (Read 82668 times)
Storyyeller
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« on: December 14, 2009, 12:58:12 am »

Pickory is a fangame I am making. However, it is completely different from the other fangames. I made it from scratch in C++. I tried to make each area feel unique - it doesn't just have spikes and apples everywhere. It also has a much bigger focus on puzzles, particularly in the Portal area.

Also, the physics are a bit different. Specifically THERE IS NO VARIABLE HEIGHT JUMPING (except for the final boss).

Latest version: 12.03.18
Mediafire Download Link
Note: Please do not link directly to Mediafire on other websites. Link to this thread so that people will get the latest version. I upload new versions and take down old ones periodically, so direct links are likely to get broken.

Features
  • Level designs based on numerous games, not just IWBTG
  • No invisible blocks (ok there's one but at least it's unique and funny), fake blocks, or falling Delicious Fruits
  • Secret areas to find and items to collect
  • Built in instant save fixer - no more getting stuck, ever
  • Custom engine coded in C++, a lot faster than Game Maker
  • Ability to record and save replays of a game
  • Unlimited save "slots" - You can rename savefiles to anything you wish and have any number of them
  • PORTALS!

Bonus Space Duel Standalone Version
If you think the fight with aiMir is unbalanced, here's your chance to even the odds. You can change the settings by editing a textfile, and press E to reload them. If you find some values for the settings that you think are more balanced than in the current version, or you have any other suggestions regarding the fight, please tell me. Mediafire Download Link

Porting
This game is intended to be cross platform. If you are interested in making a native Mac or Linux version, pm me or post here and I'll send you the source code. Though it may be difficult to build since I don't have any makefiles.

Controls
Note: the controls can be changed by editing controls.txt.
Currently, only keyboard controls are supported. If you have a joystick and want me to add joystick support, please pm me.

Menu Controls:
Up/Down arrow: Change selection
Enter: Select choice
Escape: Quit
Print Screen: Screenshot
F3: Mute\Unmute music and sounds
F4: Toggle fullscreen

Game Controls:
Move left: Left arrow
Move right: Right arrow
Up/Down: Up and Down arrows (only used in some areas)
Jump: Left Shift
Shoot: Z
Special: X
Suicide: Q
Reload: R
Skip cutscene: S
Pause/Unpause: P
Unsave: Backspace
Open main menu: Escape
Go to titlescreen: F2

PageDown: Decrease game speed
PageUp: Increase game speed

Unsaving
This is a feature I made which I believe has never been done before in any other fangame.
Basically, it is a built-in instant save fixer. If you ever get stuck, just press the backspace key and the last save will be undone. Be careful not to undo the good saves though!

Difficulty
The difficulties in Pickory are named one lower then IWBTG. So Wuss is equivalent to Medium, Medium is Hard, and Hard is Very Hard. Playing on hard difficulty your first time is a very bad idea.

Secret Items
There are secret items and secret levels placed throughout the game. However, they are not hidden with invisible blocks, fake blocks, or other cheap tricks. Instead, they require out of the box thinking or puzzle solving to reach. You can view a list of the secrets you have already found in the achievements menu.

Replays
This is another feature which I believe is unique among fangames. Whenever you play a game, it is automatically recorded, so you can play it back later or send it to someone else to watch. By default, replays are saved to WriteDir/Replays/LastReplay.txt but you can always rename them to something else to stop it from getting overwritten next time.

Screenshots
Mansion of Pickory (with boss paintings)

Swimming Pool

Iron Head


Frequently Asked Questions
Q: How do I get past the bullet bills or the flying black chompers?
A: http://www.youtube.com/watch?v=LepOFP4Xorc

Q: I watched the video but I still can't get past it!
A: Try the left path, it's a lot easier.

Q: Why is it named Pickory? What does it mean?
A: The name refers to the main character, Pickory Nolastname. It is a fake name I randomly made up and is not supposed to mean anything.

Q: How long did it take you to make?
A: I've been working on it since mid October 2009. I intended to keep working on it as long as I have enough spare time and enough ideas.

Q: I'm stuck on the second part of the Portal area.
A: You can hold down the arrow key to go farther. Other then that, it's a standard Portal fling, with a airjump at the end.

Q: I'm stuck on the Majora's Mask screen.
A: You have to jump into the moon.


Q: What day is the Fourth of July celebrated in Britain?
A: In Britian, they use the eastern orthodox calendar, so the date varies from year to year depending on the lunar cycle. Next year, the Fourth of July will be celebrated on June 31st.
« Last Edit: February 23, 2013, 07:37:28 am by Storyyeller » Logged

DJBear
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« Reply #1 on: December 14, 2009, 03:12:03 am »

1: there are error messages. 2: I have no flipping clue to pass the Super Mario World stage. >< I've been playing this for more than an hour.
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I love Jolteons and vore.

I have a game in the works. http://kayin.pyoko.org/iwbtg/forums/index.php?topic=10815.msg321589#msg321589
Give me your thoughts on it.
Storyyeller
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« Reply #2 on: December 14, 2009, 05:08:27 pm »

1. If you try to load game when there is no savefile, there is supposed to be an error message.
Other then that, there shouldn't be any errors. Could you please post a screenshot of the error message along with what you did before the error occured?

2. Last time, people complained that my game was too easy. I guess I accidentally went too far in the other direction this time. What part are you having trouble with? Are there any particular places or things I should change to make it easier?
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DJBear
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« Reply #3 on: December 14, 2009, 06:03:44 pm »

1. If you try to load game when there is no savefile, there is supposed to be an error message.
Other then that, there shouldn't be any errors. Could you please post a screenshot of the error message along with what you did before the error occured?

2. Last time, people complained that my game was too easy. I guess I accidentally went too far in the other direction this time. What part are you having trouble with? Are there any particular places or things I should change to make it easier?

1: That's not the error message I was talking about. Sometimes when I jump on that house moving up, it gives me an error message. I'll give you a video in a little bit.

2: The part about the Super Mario World thing is that I can't pass the bullet bills nor do I know where to go. I try jumping on them facing the right but it's too slow and I get hit in the back.
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I love Jolteons and vore.

I have a game in the works. http://kayin.pyoko.org/iwbtg/forums/index.php?topic=10815.msg321589#msg321589
Give me your thoughts on it.
Storyyeller
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« Reply #4 on: December 14, 2009, 06:11:00 pm »

Odd. I found the bullet bill part pretty easy actually. If you tell me how to record a video, I can try making one to show you.

Anyway, I think the biggest issue difficulty wise is the part where you have to jump off a moving platform and land in a 30 pixel vertical gap. I think that as it is, it basically requires being accurate to within 1 or 2 frames. I'm planning on making it easier in the next version. The rest of the level doesn't seem to be too bad though.

Here's a screenshot of the part I was talking about.
« Last Edit: December 14, 2009, 06:18:09 pm by StillTheKid » Logged

dcx666
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« Reply #5 on: December 14, 2009, 06:18:40 pm »

Odd. I found the bullet bill part pretty easy actually. If you tell me how to record a video, I can try making one to show you.

Snag it (What i use)
Camtasia (seem what a lot of people use)
HyperCam (Noob's use this)
Fraps (your computer will cook eggs)

and to render/process the video use sony vegas pro
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Epic Kirby
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« Reply #6 on: December 14, 2009, 06:46:04 pm »

is that kazio mario?
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Oh boy, I just read my old signature.
I was such a moron.
Storyyeller
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« Reply #7 on: December 14, 2009, 06:52:56 pm »

It's heavily inspired by Kaizo Mario. Particularly the beginning and end.
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DJBear
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« Reply #8 on: December 14, 2009, 06:59:59 pm »

http://img707.imageshack.us/img707/4070/pickory2.png

http://img707.imageshack.us/img707/4835/pickory1.png

Those are the error messages. I'll get the vid up in a sec

Edit: http://www.youtube.com/watch?v=uMgCizSkOy4

That super mario stage is flipping hard. >_<
« Last Edit: December 14, 2009, 07:22:13 pm by Jolty » Logged

I love Jolteons and vore.

I have a game in the works. http://kayin.pyoko.org/iwbtg/forums/index.php?topic=10815.msg321589#msg321589
Give me your thoughts on it.
Storyyeller
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« Reply #9 on: December 14, 2009, 07:31:39 pm »

Ok, I'm working on trying to figure out the bug.
If only it were as easy to reproduce for me as it is for you.


By the way, there's no reason to go up there. I was planning on putting a secret item up there later when I added secret items, but right now there's nothing. The only path is the mario one.
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bowyer
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« Reply #10 on: December 14, 2009, 08:16:54 pm »

i keep dying in the second screen even when im pretty sure im landing on top of the bullet bills. and neither way when i do manage to pass the initial wave i dont know how to get over the chomping spikes and get on the bullets when they shoot the other way
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Storyyeller
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« Reply #11 on: December 14, 2009, 08:55:16 pm »

Here's a video of the bullet bills
http://www.youtube.com/watch?v=2ax3RmiTrgM


I'm still not sure exactly what is causing the bug, but I'll probably have to redesign the collision detection and response part of the engine in order to fix it completely.

In the meantime, I can try just removing the assertions. This means that the game won't crash, but on the other hand, there is a small chance of weird behavior, such as falling through the house.
Do you think I should release a version with those assertions removed?
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bowyer
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« Reply #12 on: December 14, 2009, 09:23:04 pm »

i got past the bullet bills but now that wall of spikes that come out before the second savepoint seem impossible to dodge. or is there another way thats not so obvious?
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Storyyeller
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« Reply #13 on: December 14, 2009, 09:39:36 pm »

It is impossible to dodge. There's another way.

Hint
Things which go too far off the left edge of the screen are destroyed

Answer
When you are on that stone block after the bullet bills, jump far to the right, so that the spike wall is no longer on the screen.





I guess I fail at making good puzzles.
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bowyer
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« Reply #14 on: December 14, 2009, 09:46:58 pm »

its a good puzzle but it's too hard to figure out then execute. you have to get across the whole bullet bill section which is pretty hard in and of its self, jump up at the exact moment, then get across those two moving blocks without dying. since im playing on easy mode i would have expected a save after the first bullet bill section.... but still good puzzle idea, just hard
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