Well, guys, I think I've decided to come back.
Just to clear up something said within the last few posts, I didn't start making Fangame out of boredom. I did it because I was a HUGE fan of IWBTG and I wanted to create something similar... but better. Fangame IS my first indie game project and being such, it's been a huge learning process, both on a mental and psychological level.
I had stopped production at a very crucial point in development... just when doors of opportunity were opening up for me in terms of design ideas. I think I got pretty discouraged because the most recent level I added, Cloud 9.1, was so spontaneous and unplanned and messy, I didn't think I could really recover from it. I should have planned it out better, but I didn't, and I put so much hard work into programming that level, I couldn't just scrap it.
There was also the looming fact that the Amper Sands level still had no boss. These and a few other related factors just became too much on my plate.... but y'know what i say?
I'll just get back to work. I'll just start working on the next screens/levels and just move forward at a casual pace. I've spent too much time worrying about criticisms and meeting expectations that I'd forgotten the most important things: the fun and reward of creating a video game. I'm too much of a perfectionist, and if I've got 1 person out of 99 saying bad things about my work, I get stressed and discouraged and try to figure out a way to change their mind. Why? It's not worth it. Fangame the Game is arguably one of the coolest IWBTG type games out there and I need to remember that.
So, we're getting the Fangame Forums active again (hopefully), and I'll be rebuilding a beta testing team once again. I've still got to reinstall MMF2 and get back into the production groove. Shouldn't be too much trouble, I hope. If any of you want to help out in some way, come to the Fangame Forums and contact me. I believe I have a Beta Team application there but I might change it so don't waste your time filling it out just yet, in case you were going to do that. Just PM me there and we'll work it out.
Just a few more thoughts. I've read some pretty rough criticisms about Fangame The Game. I just want to reiterate that since it's my first 'real' video game ever, it understandably has some very faulty foundations. However, as I've learned more and more along the way, I have revised, rebuilt, and redefined the game several times over. It eventually reached a point in which enough of the game has been developed that going back and trying to revise things more just wasn't worth it. Instead, I'd like to continue moving forward with it and just focus on possibly giving the game the finish it deserves, and then taking all of the acquired design knowledge and putting it toward a new game later.
Also, I wanted to clear up a few things:
- Fangame's engine is completely custom, made by me, over the course of countless hours/days.
- A lot of the traps/obstacles/puzzles in Fangame were original ideas from my own mind, even if they're not original in the whole world of gaming. I thought of a lot of them myself without "copying" other people. I'm sad to say that some of my ideas I was so excited to add to the game, ideas that I hadn't seen in other fangames at the time, were later seen in other games before I got around to adding them. This predicament means that I would be seen as copying. I'm just not as fast as other people, I suppose. Some game elements have been programmed into the game a long, long time ago, but development didn't reach a point where they could be used yet. One example of this is the gravity panel system, which I had programmed into the game almost from the very beginning. However, you don't even see this in action until the very, very end of the most recent release, and then I stopped before really designing any levels that really showed them off at all.
I guess that's it for now. Sooooooo many other fangames have been created/started since I started working on Fangame The Game. Development Hell is an understatement for sure.