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Author Topic: Velocityquest VI  (Read 65227 times)

Velocity

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Re: Velocityquest IV
« Reply #1305 on: May 15, 2012, 01:22:18 pm »

Throw as many shards of ice as I can manage into its back, and get ready to use Justin's mind to hold it still when it melts.
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DraconicDescendant

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Re: Velocityquest IV
« Reply #1306 on: May 15, 2012, 01:50:43 pm »

The thing doesn't melt, so much as it lets out a piercing shriek as it quickly freezes! You can feel it struggling to get free from the ice and your grip, but it can't get away now!
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Velocity

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Re: Velocityquest IV
« Reply #1307 on: May 15, 2012, 02:07:37 pm »

Become very thankful I didn't give the Zeta mutant time to react.

Continue to freeze it, and try to slowly crush it with my psychic powers, taking this as an opportunity to see how much I can survive.
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DraconicDescendant

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Re: Velocityquest IV
« Reply #1308 on: May 15, 2012, 02:16:48 pm »

The creature shatters to pieces, the frozen shards lying all over the ground. However, they begin to thaw, the blobs slowly forming back together!
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Velocity

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Re: Velocityquest IV
« Reply #1309 on: May 15, 2012, 02:22:07 pm »

Melt, and leave my suit, attempting to consume the blobs.
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DraconicDescendant

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Re: Velocityquest IV
« Reply #1310 on: May 15, 2012, 03:38:14 pm »

It's extremely difficult to integrate the blobs into your own system, but after a struggle, you find that there is a wealth of genetic data stored in Subject Tower 012! That is its name, you're sure.
« Last Edit: May 15, 2012, 08:27:22 pm by DraconicDescendant »
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Velocity

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Re: Velocityquest IV
« Reply #1311 on: May 15, 2012, 08:20:55 pm »

Become grateful that I haven't lost Anna, and try to process all the new information, seeing how many forms it had, and whether it was the same one from before.
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DraconicDescendant

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Re: Velocityquest IV
« Reply #1312 on: May 15, 2012, 08:26:53 pm »

Sadly, this one wasn't the one you fought before. That other one seemed much smarter...

Regardless, you have achieved Anna's form, as well as that of a dinosaur-like creature, forms you've gotten before, a creature with stony skin, a mutant that can stretch its limbs, and a young boy.
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Velocity

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Re: Velocityquest IV
« Reply #1313 on: May 15, 2012, 08:36:54 pm »

Pay attention to my normal form, making sure I didn't take any tracking devices from it.
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DraconicDescendant

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Re: Velocityquest IV
« Reply #1314 on: May 15, 2012, 08:44:22 pm »

You don't think this thing had anything to track it on, but you can clearly see the small radio headset it left on the floor. Somebody probably listened in on what was happening.
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Velocity

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Re: Velocityquest IV
« Reply #1315 on: May 15, 2012, 08:58:51 pm »

Turn into Justin, and put on the headset. Talk into it, using the voices of Mark, Justin, John. Steve, Clyde, the army general, the Frundtech commander, and the tentacled mutant at the same time.

"Hello. I know you can hear me."
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DraconicDescendant

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Re: Velocityquest IV
« Reply #1316 on: May 15, 2012, 09:01:58 pm »

The feed quickly gets cut, dead air playing back to you. It doesn't matter, you have a small idea of where you should look. It's a building, with a large mural on the side of it. A mural of a bunch of people of different ethnicity looking happy together. The building itself appears quite normal, but it houses within...the information you seek to find out, the information that makes you squeamish to eat whatever you have to in order to understand it.
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Velocity

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Re: Velocityquest IV
« Reply #1317 on: May 15, 2012, 09:13:37 pm »

Take off the headset, and turn into Steve. Focus on turning invisible until I manage it completely, and walk to the building, licking my teeth.
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DraconicDescendant

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Re: Velocityquest IV
« Reply #1318 on: May 15, 2012, 09:18:15 pm »

You don't know where the building is, just that the building exists in this city. You would do exactly that if you knew where it was, though.
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Velocity

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Re: Velocityquest IV
« Reply #1319 on: May 16, 2012, 06:38:04 pm »

Having nothing better to do, turn into a raven in an alleyway, and fly around until I see the building, or a landmark I think may be near it.
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